Labyrinth of Reptoran v0.3
Version 0.3.3
Date uploaded: June 2, 2008
Features:
- You can now talk to the villagers in the town. The conversations are somewhat less than scintillating, though.
To do:
- Alter conversation to be more complex; there should be requirements before the player can access certain dialogues.
Fixed bugs:
Known bugs:
- No new ones; the same ones remain from the earlier versions
Notes:
Screenshots:
Source and binary: LoRv033.zip
Version 0.3.2
Date uploaded: June 1, 2008
Features:
- The code has been restructured into multiple cpp files.
Notes:
- This is not an official release, but clearly it was a big enough change to the code that it deserved its own version number.
Source and binary: LoRv032.zip
Version 0.3.1
Date uploaded: March 30, 2008
Features:
- There are now some co-aligned villagers in the inital level
- Monsters now have different alignments: Humans and gnomes are Neutral Good; burvaks, goblins and kobolds are Neutral Evil, and wild creatures (wolves, bears, etc.) will attack humanoids and other non-creatures.
- As indicated above, AI now accounts for alignment
To do:
Fixed bugs:
Known bugs:
- The player will occasionally lose one hitpoint.
- Creatures will sometimes run into walls if they cannot see the player. This
will be fixed when the speed system is overhauled in v0.4.1.
Notes:
Screenshots:
Source and binary: LoRv031.zip
Version 0.3.0
Date uploaded: March 28, 2008
Features:
To do:
- Introduce alignment
- Add some friendly NPCs in the town level
- Alter AI to account for friendly encounters
Fixed bugs:
- The game should no longer randomly crash (Yes, I know a developer should
never have to say that)
Known bugs:
- The player will occasionally lose one hitpoint.
- Creatures will sometimes run into walls if they cannot see the player. This
will be fixed when the speed system is overhauled in v0.4.1.
Notes:
Screenshots:
Source and binary: LoRv030.zip
Version 2.0
Version 1.0
Version 0.0